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import type { CoverSprite } from "@ben-to/builder/domain";
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import { publicAssetHref } from "./public-asset";
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/**
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* Tuile d’une planche de sprites via `<img>` + décalage (plus fiable que `background-image` avec le runtime Solid).
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*/
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export const SpriteTile = (props: Readonly<{ sprite: CoverSprite; size?: number; class?: string }>) => {
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const size = () => props.size ?? 32;
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const scale = () => size() / props.sprite.cell;
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const imgW = () => Math.round(props.sprite.sheetWidth * scale());
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const imgH = () => Math.round(props.sprite.sheetHeight * scale());
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const offsetLeft = () => Math.round(-props.sprite.col * size());
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const offsetTop = () => Math.round(-props.sprite.row * size());
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return (
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<span
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class={props.class}
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aria-hidden="true"
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style={{
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display: "block",
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width: `${size()}px`,
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height: `${size()}px`,
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overflow: "hidden",
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position: "relative",
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"flex-shrink": "0"
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}}
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>
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<img
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src={publicAssetHref(props.sprite.sheet)}
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alt=""
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width={imgW()}
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height={imgH()}
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draggable={false}
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decoding="async"
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style={{
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position: "absolute",
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left: `${offsetLeft()}px`,
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top: `${offsetTop()}px`,
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"max-width": "none",
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width: `${imgW()}px`,
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height: `${imgH()}px`,
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"image-rendering": "pixelated"
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}}
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/>
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</span>
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);
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};
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